, including all inherited members.
| AddRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | [inline, virtual] |
| AddVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
| Clear() | CS::Graphics::ShaderVariableContextImpl | [inline, virtual] |
| DecRef() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
| GetInterfaceMetadata() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
| GetRefCount() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
| GetShaderVariables() const | CS::Graphics::ShaderVariableContextImpl | [inline, virtual] |
| GetVariable(ShaderVarStringID name) const | CS::Graphics::ShaderVariableContextImpl | [virtual] |
| GetVariableAdd(CS::ShaderVarStringID name) | iShaderVariableContext | [inline] |
| IncRef() | scfImplementation< csShaderVariableContext > | [inline, virtual] |
| IsEmpty() const | CS::Graphics::ShaderVariableContextImpl | [inline, virtual] |
| operator=(const scfImplementation &) | scfImplementation< csShaderVariableContext > | [inline] |
| PushVariables(csShaderVariableStack &stacks) const | CS::Graphics::ShaderVariableContextImpl | [virtual] |
| QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > > | [inline, virtual] |
| RemoveRefOwner(void **ref_owner) | scfImplementation< csShaderVariableContext > | [inline, virtual] |
| RemoveVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
| RemoveVariable(ShaderVarStringID name) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
| ReplaceVariable(csShaderVariable *variable) | CS::Graphics::ShaderVariableContextImpl | [virtual] |
| scfImplementation(csShaderVariableContext *object, iBase *parent=0) | scfImplementation< csShaderVariableContext > | [inline] |
| scfImplementation(const scfImplementation &) | scfImplementation< csShaderVariableContext > | [inline] |
| ~iBase() | iBase | [inline, protected, virtual] |