| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This section provides a quick overview of the various applications which are bundled with Crystal Space. In some cases, more detailed information for a particular application may be found in subsequent sections.
Most of these applications provide a basic description on how to use them by launching them along with the ‘--help’ parameter.
3ds2levA 3DS to Crystal Space map converter (work in progress!).
sndtestOpenAL sound test.
avatartestAn application to test and demonstrate the animated mesh animations.
basemapgenBase map generator for terrain2. For a given terrain, it will generate the global texture to be applied on it by combining the textures splatted on the terrain.
ceguitestA test application for the Crystal Space Crazy Eddie's GUI System plugin.
collada2csA COLLADA to Crystal Space converter.
consoletestA Crystal Space console output testing application.
csbenchA Crystal Space benchmarking application.
csdemoA demonstration of a medieval First Person Shooter showing several features of Crystal Space
csmocapviewerA viewer for motion captured data
csfgenA TrueType to Crystal Space font converter.
csimagetoolThe Crystal Space image manipulator.
distfieldgenDistance field generator for images (see here for more information on the ways it can be used).
docconvAn utility to convert between document formats. See section Binary XML for the conversion to and from binary XML.
eventtestAn application for the testing of the event system with keyboard, mouse and joystick.
g2dtestThe Crystal Space canvas plugin test application.
genmeshifyA tool to convert from the old thing mesh to a genmesh.
heightmapgentodo
heightmapproctodo
imptestA test application for imposters.
isotestAn application demonstrating how you can use the 3D engine to simulate a semi-isometric view.
jobtesttodo
joytestA test application on the use of joysticks.
levtooltodo
lghtngtesttodo
lighter2Tool to compute static lighting for a CrystalSpace world. See section Using lighter2.
maya2sprA tool to convert models from Maya into Crystal Space.
mazingA tutorial application. See section Mazing Tutorial: Small Game.
md32sprtodo
mdl2sprThis application is a Quake ‘.mdl’ and ‘.md2’ model converter. It
converts model files into native Crystal Space sprites. See section Quake Model Converter (mdl2spr).
optimisedatatodo
partconvtodo
pathtutA demonstration on the way to use the sequencing system. See section Sequence Manager.
phystutAn application to test and demonstrate the use of the physics plugin. See section Collision Detection and Physics.
pysimpAn extremely simple example demonstrating use of the Python plug-in module.
shadertutA tutorial on the usage of shaders.
shagnetrontodo
simdtestTests for the Single Instruction on Multiple Data available on your system.
simpcdA demonstration on the way to use collision detection. See section Basic Collision Detection.
simple1A tutorial application. See section Simple Tutorial 1: Basic Setup, World Creation. The code of this application is a good candidate if you want to test some piece of code.
simple2A tutorial application. See section Simple Tutorial 2: Adding a Mesh. The code of this application is a good candidate if you want to test some piece of code.
simpleptA tutorial for procedural textures. See section Procedural Texture System
simpmapA tutorial application. See section Simple Tutorial 3: Map Loading, Collision Detection.
simpvstodo
sndtestAn application for testing the Crystal Space sndsys sound system.
startmeThe main demonstration application, providing access to many Crystal Space's demos.
threadtestA test application on the threaded loader.
tri3dtestA test application on the automatic triangulation of a mesh.
unittesttodo
viewmeshA tool to preview Crystal Space models and libraries.
See section Previewing Models (viewmesh).
vshThis is the test application for the Virtual File System (VFS). It works very similar to the standard Unix shell programs. See section Virtual File System (VFS).
walktestThe quintessential Crystal Space test program. ‘walktest’ is the test harness for most of the features which get added to the engine. It is not necessarily a good programming example, but if you are interested in seeing an engine feature in action, this is probably the place to look. See section Walktest, the Basic Test Application.
waterdemoA demonstration application, showing how to modify dynamically a material to achieve a water animation.
waterdemo2A demonstration application about the 'ocean' watermesh. See section Watermesh Mesh Object.
wxtestA demonstration application showing how to use the iWxWindow plugin.
| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This document was generated using texi2html 1.76.