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Public API Reference |
A generic render step. More...
#include <iengine/rendersteps/igeneric.h>
Public Member Functions | |
| virtual void | AddDisableDefaultTriggerType (const char *type)=0 |
| Add a shader type that, when present on a material, prevents the "use default shader" logic to not kick in. | |
| virtual iShader * | GetDefaultShader () const =0 |
| Get the default shader. | |
| virtual bool | GetPortalTraversal () const =0 |
| Get portal traversal flag. | |
| virtual const char * | GetShaderType ()=0 |
| Get shader type. | |
| virtual csZBufMode | GetZBufMode () const =0 |
| Get Z buffer mode. | |
| virtual bool | GetZOffset () const =0 |
| Get Z offset flag. | |
| virtual void | RemoveDisableDefaultTriggerType (const char *type)=0 |
| Remove a shader type that prevents default shader usage. | |
| virtual void | SetDefaultShader (iShader *shader)=0 |
| Set the default shader that is used if a material doesn't provide one for the shader type of this step. | |
| virtual void | SetPortalTraversal (bool p)=0 |
| Enable/disable portal traversal for this renderstep. | |
| virtual void | SetShaderType (const char *type)=0 |
| Set shader type. | |
| virtual void | SetZBufMode (csZBufMode zmode)=0 |
| Set Z buffer mode. | |
| virtual void | SetZOffset (bool zOffset)=0 |
| Set Z offset flag. | |
A generic render step.
Definition at line 39 of file igeneric.h.
| virtual void iGenericRenderStep::AddDisableDefaultTriggerType | ( | const char * | type | ) | [pure virtual] |
Add a shader type that, when present on a material, prevents the "use default shader" logic to not kick in.
| virtual iShader* iGenericRenderStep::GetDefaultShader | ( | ) | const [pure virtual] |
Get the default shader.
| virtual bool iGenericRenderStep::GetPortalTraversal | ( | ) | const [pure virtual] |
Get portal traversal flag.
| virtual const char* iGenericRenderStep::GetShaderType | ( | ) | [pure virtual] |
Get shader type.
| virtual csZBufMode iGenericRenderStep::GetZBufMode | ( | ) | const [pure virtual] |
Get Z buffer mode.
| virtual bool iGenericRenderStep::GetZOffset | ( | ) | const [pure virtual] |
Get Z offset flag.
| virtual void iGenericRenderStep::RemoveDisableDefaultTriggerType | ( | const char * | type | ) | [pure virtual] |
Remove a shader type that prevents default shader usage.
| virtual void iGenericRenderStep::SetDefaultShader | ( | iShader * | shader | ) | [pure virtual] |
Set the default shader that is used if a material doesn't provide one for the shader type of this step.
| virtual void iGenericRenderStep::SetPortalTraversal | ( | bool | p | ) | [pure virtual] |
Enable/disable portal traversal for this renderstep.
| virtual void iGenericRenderStep::SetShaderType | ( | const char * | type | ) | [pure virtual] |
Set shader type.
| virtual void iGenericRenderStep::SetZBufMode | ( | csZBufMode | zmode | ) | [pure virtual] |
Set Z buffer mode.
| virtual void iGenericRenderStep::SetZOffset | ( | bool | zOffset | ) | [pure virtual] |
Set Z offset flag.