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Public API Reference |
| AddNode(iSkeletonAnimNodeFactory *node, float probability)=0 | CS::Animation::iSkeletonRandomNodeFactory | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| ClearNodes()=0 | CS::Animation::iSkeletonRandomNodeFactory | [pure virtual] |
| CreateInstance(iSkeletonAnimPacket *packet, iSkeleton *skeleton)=0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| FindNode(const char *name)=0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetNode(uint node)=0 | CS::Animation::iSkeletonRandomNodeFactory | [pure virtual] |
| GetNodeCount() const =0 | CS::Animation::iSkeletonRandomNodeFactory | [pure virtual] |
| GetNodeName() const =0 | CS::Animation::iSkeletonAnimNodeFactory | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAutomaticSwitch(bool automatic)=0 | CS::Animation::iSkeletonRandomNodeFactory | [pure virtual] |
| SetNodeProbability(uint node, float weight)=0 | CS::Animation::iSkeletonRandomNodeFactory | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |