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Public API Reference |
Skeleton interfaces for the CS::Mesh::iAnimatedMesh. More...
#include "csutil/scf_interface.h"#include "csutil/ref.h"#include "csutil/refcount.h"#include "csutil/bitarray.h"#include "csgeom/quaternion.h"#include "csgeom/vector3.h"Go to the source code of this file.
Classes | |
| class | CS::Animation::AnimatedMeshState |
| Holds the state of an animesh skeleton for a frame, ie the position and rotation of each bone of the skeleton. More... | |
| struct | CS::Animation::iSkeleton |
| A skeleton instance defines the state of a CS::Mesh::iAnimatedMesh. More... | |
| struct | CS::Animation::iSkeletonFactory |
| A skeleton factory is an object defining the base pose and topology from which CS::Animation::iSkeleton instances can be created. More... | |
| struct | CS::Animation::iSkeletonManager |
| Skeletal system base object, representing the entire skeletal and skeletal animation system. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Animation |
Animation-related types. | |
| namespace | CS::Mesh |
Meshes. | |
Skeleton | |
| typedef size_t | CS::Animation::BoneID |
| Identifier for single bone data. | |
| static const BoneID | CS::Animation::InvalidBoneID = (BoneID)~0 |
| ID for an invalid bone. | |
Skeleton interfaces for the CS::Mesh::iAnimatedMesh.
Definition in file skeleton2.h.