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Public API Reference |
Some functions to perform various intersection calculations with 3D line segments. More...
#include <csgeom/math3d_d.h>
Static Public Member Functions | |
| static void | Plane (const csDVector3 &u, const csDVector3 &v, const csDVector3 &normal, const csDVector3 &a, csDVector3 &isect) |
| Intersect a 3D segment with a plane. | |
| static bool | Plane (const csDVector3 &u, const csDVector3 &v, double A, double B, double C, double D, csDVector3 &isect, double &dist) |
| Intersect a 3D segment with a plane. | |
| static bool | Plane (const csDVector3 &u, const csDVector3 &v, const csDPlane &p, csDVector3 &isect, double &dist) |
| Intersect a 3D segment with a plane. | |
| static bool | Planes (const csDPlane &p1, const csDPlane &p2, const csDPlane &p3, csDVector3 &isect) |
| Intersect 3 planes, to get the point that is part of all three planes. | |
| static double | XFrustum (double A, const csDVector3 &u, const csDVector3 &v, csDVector3 &isect) |
| Intersect a 3D segment with the frustum plane Ax + z = 0. | |
| static double | YFrustum (double B, const csDVector3 &u, const csDVector3 &v, csDVector3 &isect) |
| Intersect a 3D segment with the frustum plane By + z = 0. | |
| static double | Z0Plane (const csDVector3 &u, const csDVector3 &v, csDVector3 &isect) |
| Intersect a 3D segment with the z = 0 plane. | |
| static double | ZPlane (double zval, const csDVector3 &u, const csDVector3 &v, csDVector3 &isect) |
| Intersect a 3D segment with the plane z = zval. | |
Some functions to perform various intersection calculations with 3D line segments.
This is a static class and contains only static member functions.
Definition at line 599 of file math3d_d.h.
| static void csDIntersect3::Plane | ( | const csDVector3 & | u, |
| const csDVector3 & | v, | ||
| const csDVector3 & | normal, | ||
| const csDVector3 & | a, | ||
| csDVector3 & | isect | ||
| ) | [static] |
Intersect a 3D segment with a plane.
Returns true if there is an intersection, with the intersection point returned in isect.
| static bool csDIntersect3::Plane | ( | const csDVector3 & | u, |
| const csDVector3 & | v, | ||
| double | A, | ||
| double | B, | ||
| double | C, | ||
| double | D, | ||
| csDVector3 & | isect, | ||
| double & | dist | ||
| ) | [static] |
Intersect a 3D segment with a plane.
Returns true if there is an intersection, with the intersection point returned in isect. The distance from u to the intersection point is returned in dist. The distance that is returned is a normalized distance with respect to the given input vector. i.e. a distance of 0.5 means that the intersection point is halfway u and v.
| static bool csDIntersect3::Plane | ( | const csDVector3 & | u, |
| const csDVector3 & | v, | ||
| const csDPlane & | p, | ||
| csDVector3 & | isect, | ||
| double & | dist | ||
| ) | [static] |
Intersect a 3D segment with a plane.
Returns true if there is an intersection, with the intersection point returned in isect. The distance from u to the intersection point is returned in dist. The distance that is returned is a normalized distance with respect to the given input vector. i.e. a distance of 0.5 means that the intersection point is halfway u and v.
| static bool csDIntersect3::Planes | ( | const csDPlane & | p1, |
| const csDPlane & | p2, | ||
| const csDPlane & | p3, | ||
| csDVector3 & | isect | ||
| ) | [static] |
Intersect 3 planes, to get the point that is part of all three planes.
Returns true, if there is a single point that fits. If some planes are parallel, then it will return false.
| static double csDIntersect3::XFrustum | ( | double | A, |
| const csDVector3 & | u, | ||
| const csDVector3 & | v, | ||
| csDVector3 & | isect | ||
| ) | [static] |
Intersect a 3D segment with the frustum plane Ax + z = 0.
Assumes an intersection, and returns the intersection point in isect.
| static double csDIntersect3::YFrustum | ( | double | B, |
| const csDVector3 & | u, | ||
| const csDVector3 & | v, | ||
| csDVector3 & | isect | ||
| ) | [static] |
Intersect a 3D segment with the frustum plane By + z = 0.
Assumes an intersection, and returns the intersection point in isect.
| static double csDIntersect3::Z0Plane | ( | const csDVector3 & | u, |
| const csDVector3 & | v, | ||
| csDVector3 & | isect | ||
| ) | [static] |
Intersect a 3D segment with the z = 0 plane.
Assumes that there is an intersection (fails if the segment is parallel to the plane), and returns the distance from u to the intersection point. The intersection point is returned in isect.
| static double csDIntersect3::ZPlane | ( | double | zval, |
| const csDVector3 & | u, | ||
| const csDVector3 & | v, | ||
| csDVector3 & | isect | ||
| ) | [static] |
Intersect a 3D segment with the plane z = zval.
Assumes that there is an intersection (fails if the segment is parallel to the plane), and returns the distance from u to the intersection point. The intersection point is returned in isect.