This is the complete list of members for
iShaderProgram, including all inherited members.
| Activate()=0 | iShaderProgram | [pure virtual] |
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| Compile(iHierarchicalCache *cacheTo, csRef< iString > *cacheTag=0)=0 | iShaderProgram | [pure virtual] |
| Deactivate()=0 | iShaderProgram | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetUsedShaderVars(csBitArray &bits) const =0 | iShaderProgram | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0 | iShaderProgram | [pure virtual] |
| Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 | iShaderProgram | [pure virtual] |
| LoadFromCache(iHierarchicalCache *cache, iBase *previous, iDocumentNode *programNode, csRef< iString > *failReason=0, csRef< iString > *cacheTag=0)=0 | iShaderProgram | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| ResetState()=0 | iShaderProgram | [pure virtual] |
| SetupState(const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)=0 | iShaderProgram | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |