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Public API Reference |
Automatic reflection/refraction textures. More...
#include "iengine/mesh.h"#include "imesh/object.h"#include "imesh/objmodel.h"#include "csgeom/polyclip.h"#include "csplugincommon/rendermanager/posteffects.h"#include "csplugincommon/rendermanager/rendertree.h"#include "csplugincommon/rendermanager/texturecache.h"Go to the source code of this file.
Classes | |
| struct | CS::RenderManager::AutoFX::ReflectRefract_Base::PersistentData |
| Data used by the helper that needs to persist over multiple frames. More... | |
| class | CS::RenderManager::AutoFX::ReflectRefract< RenderTree, ContextSetupReflect, ContextSetupRefract > |
| Render manager helper for automatic plane reflection/refraction textures. More... | |
| class | CS::RenderManager::AutoFX::ReflectRefract_Base |
| Base class for ReflectRefract, containing types and members which are independent of the template arguments that can be provided to ReflectRefract. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
| namespace | CS::RenderManager::AutoFX |
Classes for "automatic effects" (usually providing special textures or similar on an if-uses basis). | |
Automatic reflection/refraction textures.
Definition in file autofx_reflrefr.h.