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Public API Reference |
| DependentTargetManager(TargetHandler &targetHandler) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
| EnqueueTargets(RenderTree &renderTree, iShaderManager *shaderManager, const LayerConfigType &layerConfig, csSet< typename RenderTree::ContextNode * > &contextsTested) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
| FinishRendering() | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
| GetNextTarget(TargetSettings &settings) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
| HaveMoreTargets() const | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |
| StartRendering(iShaderManager *shaderManager) | CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > | [inline] |