This is the complete list of members for
CS::Animation::iSkeleton, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetAnimatedMesh()=0 | CS::Animation::iSkeleton | [pure virtual] |
| GetAnimationPacket() const =0 | CS::Animation::iSkeleton | [pure virtual] |
| GetFactory() const =0 | CS::Animation::iSkeleton | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSceneNode()=0 | CS::Animation::iSkeleton | [pure virtual] |
| GetSkeletonStateVersion() const =0 | CS::Animation::iSkeleton | [pure virtual] |
| GetStateAbsSpace()=0 | CS::Animation::iSkeleton | [pure virtual] |
| GetStateBindSpace()=0 | CS::Animation::iSkeleton | [pure virtual] |
| GetStateBoneSpace()=0 | CS::Animation::iSkeleton | [pure virtual] |
| GetTransformAbsSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeleton | [pure virtual] |
| GetTransformBindSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeleton | [pure virtual] |
| GetTransformBoneSpace(BoneID bone, csQuaternion &rot, csVector3 &offset) const =0 | CS::Animation::iSkeleton | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RecreateSkeleton()=0 | CS::Animation::iSkeleton | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| ResetSkeletonState()=0 | CS::Animation::iSkeleton | [pure virtual] |
| SetAnimatedMesh(CS::Mesh::iAnimatedMesh *animesh)=0 | CS::Animation::iSkeleton | [pure virtual] |
| SetAnimationPacket(iSkeletonAnimPacket *packet)=0 | CS::Animation::iSkeleton | [pure virtual] |
| SetTransformAbsSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeleton | [pure virtual] |
| SetTransformBindSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeleton | [pure virtual] |
| SetTransformBoneSpace(BoneID bone, const csQuaternion &rot, const csVector3 &offset)=0 | CS::Animation::iSkeleton | [pure virtual] |
| UpdateSkeleton(float dt)=0 | CS::Animation::iSkeleton | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |