This is the complete list of members for
iCollideSystem, including all inherited members.
| AddRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| Collide(iCollider *collider1, const csReversibleTransform *trans1, iCollider *collider2, const csReversibleTransform *trans2)=0 | iCollideSystem | [pure virtual] |
| CollideRay(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &pointOnRay)=0 | iCollideSystem | [pure virtual] |
| CollideSegment(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0 | iCollideSystem | [pure virtual] |
| CreateCollider(iTriangleMesh *mesh)=0 | iCollideSystem | [pure virtual] |
| CreateCollider(iTerraFormer *mesh)=0 | iCollideSystem | [pure virtual] |
| CreateCollider(iTerrainSystem *mesh)=0 | iCollideSystem | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetBaseDataID()=0 | iCollideSystem | [pure virtual] |
| GetCollisionPairCount()=0 | iCollideSystem | [pure virtual] |
| GetCollisionPairs()=0 | iCollideSystem | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetIntersectingTriangles() const =0 | iCollideSystem | [pure virtual] |
| GetOneHitOnly()=0 | iCollideSystem | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetTriangleDataID()=0 | iCollideSystem | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| ResetCollisionPairs()=0 | iCollideSystem | [pure virtual] |
| SetOneHitOnly(bool o)=0 | iCollideSystem | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |