, including all inherited members.
| AddListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
| AddRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
| boundingbox | csMeshObject | [protected] |
| BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder) | csMeshObject | [inline, virtual] |
| Clone() | csMeshObject | [inline, virtual] |
| csMeshObject(iEngine *engine) | csMeshObject | |
| csObjectModel(iBase *parent=0) | csObjectModel | [inline] |
| DecRef() | scfImplementation< csObjectModel > | [inline, virtual] |
| Engine | csMeshObject | [protected] |
| FireListeners() | csObjectModel | [inline] |
| flags | csMeshObject | [protected] |
| GetBaseID(iObjectRegistry *object_reg) | csObjectModel | [inline] |
| GetColor(csColor &color) const | csMeshObject | [virtual] |
| GetFactory() const =0 | csMeshObject | [pure virtual] |
| GetFlags() | csMeshObject | [inline, virtual] |
| GetInterfaceMetadata() | scfImplementation< csObjectModel > | [inline, virtual] |
| GetMaterialWrapper() const | csMeshObject | [virtual] |
| GetMeshWrapper() const | csMeshObject | [virtual] |
| GetMixMode() const | csMeshObject | [inline, virtual] |
| GetObjectBoundingBox() | csMeshObject | [virtual] |
| GetObjectModel() | csMeshObject | [inline, virtual] |
| GetRadius(float &radius, csVector3 ¢er) | csMeshObject | [virtual] |
| GetRefCount() | scfImplementation< csObjectModel > | [inline, virtual] |
| GetRenderMeshes(int &num, iRenderView *, iMovable *, uint32) | csMeshObject | [inline, virtual] |
| GetShapeNumber() const | csObjectModel | [inline, virtual] |
| GetStandardStringSet(iObjectRegistry *object_reg) | csObjectModel | [inline] |
| GetTerraFormerColldet() | csMeshObject | [inline, virtual] |
| GetTerrainColldet() | csMeshObject | [inline, virtual] |
| GetTriangleData(csStringID) | csObjectModel | [virtual] |
| GetTriangleDataIterator() | csObjectModel | [virtual] |
| GetVisibleCallback() const | csMeshObject | [virtual] |
| HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **=0) | csMeshObject | [virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
| IncRef() | scfImplementation< csObjectModel > | [inline, virtual] |
| IsTriangleDataSet(csStringID) | csObjectModel | [virtual] |
| LogParent | csMeshObject | [protected] |
| NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame) | csMeshObject | [virtual] |
| operator=(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
| PositionChild(iMeshObject *, csTicks) | csMeshObject | [inline, virtual] |
| RemoveListener(iObjectModelListener *listener) | csObjectModel | [inline, virtual] |
| RemoveRefOwner(void **ref_owner) | scfImplementation< csObjectModel > | [inline, virtual] |
| ResetTriangleData(csStringID) | csObjectModel | [virtual] |
| scfImplementation(csObjectModel *object, iBase *parent=0) | scfImplementation< csObjectModel > | [inline] |
| scfImplementation(const scfImplementation &) | scfImplementation< csObjectModel > | [inline] |
| SetColor(const csColor &color) | csMeshObject | [virtual] |
| SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | [virtual] |
| SetMeshWrapper(iMeshWrapper *logparent) | csMeshObject | [virtual] |
| SetMixMode(uint) | csMeshObject | [inline, virtual] |
| SetObjectBoundingBox(const csBox3 &bbox) | csMeshObject | [virtual] |
| SetShapeNumber(long n) | csObjectModel | [inline] |
| SetTriangleData(csStringID, iTriangleMesh *) | csObjectModel | [virtual] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
| ShapeChanged() | csObjectModel | [inline] |
| SupportsHardTransform() const | csMeshObject | [virtual] |
| VisCallback | csMeshObject | [protected] |
| WantToDie() | csMeshObject | [protected] |
| ~csMeshObject() | csMeshObject | [virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |